Fire over Europe

List of Units


0
50
Supply truck
Health point: 5
Move cost: 2
Action point: 22
Action point gain: 1.6 /h
Ammo: 200
Resistance: soft 10
View range: 3
Supply
- Value: 5
- Range: 2
- AP cost 5

0
50
Rifle Infantry
Health point: 20
Move cost: 2
Action point: 22
Action point gain: 1.4 /h
Ammo: 10
Resistance: soft 0
View range: 5

Dig in
- AP cost 10
- Resistance 30%
Attack: soft 30
- Anti-cohesion power: 1
- Range: 1 -> 3
- AP cost: 6
- Max range damage: 70%

Attack: hard 30
- Anti-cohesion power: 0.5
- Range: 1 -> 1
- AP cost: 6
- Max range damage: 100%


1
75
AT Team
Health point: 15
Move cost: 2
Action point: 22
Action point gain: 1.4 /h
Ammo: 10
Resistance: soft 10
View range: 5

Dig in
- AP cost 10
- Resistance 30%

Initiative
if the riposte is on, the defensive fire
of this unit occurs before the attacker's attack
Attack: hard 60
- Anti-cohesion power: 2
- Range: 1 -> 3
- AP cost: 6
- Max range damage: 70%

Attack: soft 20
- Anti-cohesion power: 1
- Range: 1 -> 3
- AP cost: 6
- Max range damage: 70%


1
75
Light reco
Health point: 10
Move cost: 2
Action point: 26
Action point gain: 1.7 /h
Ammo: 10
Resistance: soft 10
View range: 7
Attack: soft 20
- Anti-cohesion power: 1
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 60%

Attack: hard 20
- Anti-cohesion power: 0.5
- Range: 1 -> 1
- AP cost: 8
- Max range damage: 100%


1
75
1
Light reco adv.
Health point: 10
Move cost: 2
Action point: 26
Action point gain: 1.8 /h
Ammo: 10
Resistance: soft 10
View range: 7
Attack: soft 20
- Anti-cohesion power: 1
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 60%

Attack: hard 20
- Anti-cohesion power: 0.5
- Range: 1 -> 1
- AP cost: 8
- Max range damage: 100%


1
100
Ambulance
Health point: 5
Move cost: 2
Action point: 22
Action point gain: 1.6 /h
Ammo: 50
Resistance: soft 10
View range: 3
Heal: soft
- 25% of missing HP (min 1)
- Cohesion: +1
- Range: 2
- AP cost 5
- Ammo cost 1

1
100
Tow truck
Health point: 5
Move cost: 2
Action point: 22
Action point gain: 1.6 /h
Ammo: 50
Resistance: soft 10
View range: 3
Heal: hard
- 25% of missing HP (min 1)
- Cohesion: +1
- Range: 2
- AP cost 5
- Ammo cost 1

1
125
Heavy Infantry
Health point: 20
Move cost: 2
Action point: 22
Action point gain: 1.4 /h
Ammo: 10
Resistance: soft 10
View range: 5

Dig in
- AP cost 10
- Resistance 30%
Attack: soft 50
- Anti-cohesion power: 1
- Range: 1 -> 3
- AP cost: 6
- Max range damage: 70%

Attack: hard 40
- Anti-cohesion power: 0.5
- Range: 1 -> 1
- AP cost: 6
- Max range damage: 100%


1
125
M3A1 Scout Car
Health point: 10
Move cost: 2
Action point: 26
Action point gain: 1.7 /h
Ammo: 10
Resistance: hard 30
View range: 7
Attack: hard 20
- Anti-cohesion power: 0.5
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 70%

Attack: soft 30
- Anti-cohesion power: 1
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 70%


1
125
1
Heavy Infantry S.
Health point: 20
Move cost: 2
Action point: 22
Action point gain: 1.5 /h
Ammo: 10
Resistance: soft 10
View range: 5

Dig in
- AP cost 10
- Resistance 30%
Attack: soft 50
- Anti-cohesion power: 1
- Range: 1 -> 3
- AP cost: 6
- Max range damage: 70%

Attack: hard 40
- Anti-cohesion power: 0.5
- Range: 1 -> 1
- AP cost: 6
- Max range damage: 100%


1
125
2
M3A1 Scout Car adv. armor
Health point: 10
Move cost: 2
Action point: 26
Action point gain: 1.7 /h
Ammo: 10
Resistance: hard 34
View range: 7
Attack: hard 20
- Anti-cohesion power: 0.5
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 70%

Attack: soft 30
- Anti-cohesion power: 1
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 70%


2
125
MG Team
Health point: 15
Move cost: 2
Action point: 22
Action point gain: 1.4 /h
Ammo: 10
Resistance: soft 10
View range: 5

Dig in
- AP cost 10
- Resistance 30%

Initiative
if the riposte is on, the defensive fire
of this unit occurs before the attacker's attack
Attack: soft 50
- Anti-cohesion power: 2
- Range: 1 -> 3
- AP cost: 5
- Max range damage: 70%

Attack: hard 30
- Anti-cohesion power: 0.5
- Range: 1 -> 1
- AP cost: 6
- Max range damage: 100%


2
150
76mm M5
Health point: 7
Move cost: 2
Action point: 22
Action point gain: 1.6 /h
Ammo: 10
Resistance: soft 20
View range: 4

Dig in
- AP cost 10
- Resistance 30%

Initiative
if the riposte is on, the defensive fire
of this unit occurs before the attacker's attack
Attack: hard 90
- Anti-cohesion power: 2
- Range: 1 -> 4
- AP cost: 8
- Max range damage: 70%

Attack: soft 20
- Anti-cohesion power: 1
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 70%


2
175
81mm Mortar
Health point: 7
Move cost: 2
Action point: 20
Action point gain: 1.4 /h
Ammo: 10
Resistance: soft 10
View range: 5

Dig in
- AP cost 10
- Resistance 30%
Attack: soft 30
- Anti-cohesion power: 2.5
- Range: 2 -> 6
- AP cost: 6
- Max range damage: 100%

Attack: hard 20
- Anti-cohesion power: 1
- Range: 2 -> 6
- AP cost: 6
- Max range damage: 100%


2
400
M5 Stuart
Health point: 20
Move cost: 2
Action point: 27
Action point gain: 2 /h
Ammo: 10
Resistance: hard 40
View range: 4
Attack: hard 40
- Anti-cohesion power: 1
- Range: 1 -> 4
- AP cost: 8
- Max range damage: 70%

Attack: soft 50
- Anti-cohesion power: 2
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 70%


2
400
2
M5 Stuart adv. track
Health point: 20
Move cost: 2
Action point: 27
Action point gain: 2.1 /h
Ammo: 10
Resistance: hard 40
View range: 4
Attack: hard 40
- Anti-cohesion power: 1
- Range: 1 -> 4
- AP cost: 8
- Max range damage: 70%

Attack: soft 50
- Anti-cohesion power: 2
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 70%


2
400
2
M5 Stuart adv. armor
Health point: 20
Move cost: 2
Action point: 27
Action point gain: 2 /h
Ammo: 10
Resistance: hard 44
View range: 4
Attack: hard 40
- Anti-cohesion power: 1
- Range: 1 -> 4
- AP cost: 8
- Max range damage: 70%

Attack: soft 50
- Anti-cohesion power: 2
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 70%


2
400
2
M5 Stuart adv. gun
Health point: 20
Move cost: 2
Action point: 27
Action point gain: 2 /h
Ammo: 10
Resistance: hard 40
View range: 4
Attack: hard 40
- Anti-cohesion power: 1
- Range: 1 -> 4
- AP cost: 8
- Max range damage: 75%

Attack: soft 50
- Anti-cohesion power: 2
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 75%


3
400
105mm M2
Health point: 5
Move cost: 2
Action point: 22
Action point gain: 1.6 /h
Ammo: 10
Resistance: soft 20
View range: 4

Dig in
- AP cost 10
- Resistance 30%
Attack: hard 30
- Anti-cohesion power: 2
- Range: 5 -> 10
- AP cost: 8
- Max range damage: 100%

Attack: soft 30
- Anti-cohesion power: 3
- Range: 5 -> 10
- AP cost: 8
- Max range damage: 100%


3
600
M4A3 Sherman
Health point: 20
Move cost: 2
Action point: 26
Action point gain: 1.9 /h
Ammo: 10
Resistance: hard 50
View range: 4
Attack: hard 70
- Anti-cohesion power: 2
- Range: 1 -> 4
- AP cost: 8
- Max range damage: 70%

Attack: soft 50
- Anti-cohesion power: 2
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 70%


3
600
2
M4A3 Sherman adv. gun
Health point: 20
Move cost: 2
Action point: 26
Action point gain: 1.9 /h
Ammo: 10
Resistance: hard 50
View range: 4
Attack: hard 70
- Anti-cohesion power: 2
- Range: 1 -> 4
- AP cost: 8
- Max range damage: 75%

Attack: soft 50
- Anti-cohesion power: 2
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 75%


3
600
2
M4A3 Sherman adv. track
Health point: 20
Move cost: 2
Action point: 26
Action point gain: 2 /h
Ammo: 10
Resistance: hard 50
View range: 4
Attack: hard 70
- Anti-cohesion power: 2
- Range: 1 -> 4
- AP cost: 8
- Max range damage: 70%

Attack: soft 50
- Anti-cohesion power: 2
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 70%


3
600
2
M4A3 Sherman adv. armor
Health point: 20
Move cost: 2
Action point: 26
Action point gain: 1.9 /h
Ammo: 10
Resistance: hard 53
View range: 4
Attack: hard 70
- Anti-cohesion power: 2
- Range: 1 -> 4
- AP cost: 8
- Max range damage: 70%

Attack: soft 50
- Anti-cohesion power: 2
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 70%


5
1000
M26 Pershing
Health point: 20
Move cost: 2
Action point: 25
Action point gain: 1.8 /h
Ammo: 10
Resistance: hard 60
View range: 4
Attack: hard 90
- Anti-cohesion power: 3
- Range: 1 -> 4
- AP cost: 8
- Max range damage: 70%

Attack: soft 50
- Anti-cohesion power: 2
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 70%


5
1000
2
M26 Pershing adv. track
Health point: 20
Move cost: 2
Action point: 25
Action point gain: 1.9 /h
Ammo: 10
Resistance: hard 60
View range: 4
Attack: hard 90
- Anti-cohesion power: 3
- Range: 1 -> 4
- AP cost: 8
- Max range damage: 70%

Attack: soft 50
- Anti-cohesion power: 2
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 70%


5
1000
2
M26 Pershing adv. armor
Health point: 20
Move cost: 2
Action point: 25
Action point gain: 1.8 /h
Ammo: 10
Resistance: hard 63
View range: 4
Attack: hard 90
- Anti-cohesion power: 3
- Range: 1 -> 4
- AP cost: 8
- Max range damage: 70%

Attack: soft 50
- Anti-cohesion power: 2
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 70%


5
1000
2
M26 Pershing adv. gun
Health point: 20
Move cost: 2
Action point: 25
Action point gain: 1.8 /h
Ammo: 10
Resistance: hard 60
View range: 4
Attack: hard 90
- Anti-cohesion power: 3
- Range: 1 -> 4
- AP cost: 8
- Max range damage: 75%

Attack: soft 50
- Anti-cohesion power: 2
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 75%


0
50
Supply truck
Health point: 5
Move cost: 2
Action point: 22
Action point gain: 1.6 /h
Ammo: 200
Resistance: soft 10
View range: 3
Supply
- Value: 5
- Range: 2
- AP cost 5

0
50
Rifle Infantry
Health point: 20
Move cost: 2
Action point: 22
Action point gain: 1.4 /h
Ammo: 10
Resistance: soft 0
View range: 5

Dig in
- AP cost 10
- Resistance 30%
Attack: soft 30
- Anti-cohesion power: 1
- Range: 1 -> 3
- AP cost: 6
- Max range damage: 70%

Attack: hard 30
- Anti-cohesion power: 0.5
- Range: 1 -> 1
- AP cost: 6
- Max range damage: 100%


1
75
AT Team
Health point: 15
Move cost: 2
Action point: 22
Action point gain: 1.4 /h
Ammo: 10
Resistance: soft 10
View range: 5

Dig in
- AP cost 10
- Resistance 30%

Initiative
if the riposte is on, the defensive fire
of this unit occurs before the attacker's attack
Attack: hard 60
- Anti-cohesion power: 2
- Range: 1 -> 3
- AP cost: 6
- Max range damage: 70%

Attack: soft 20
- Anti-cohesion power: 1
- Range: 1 -> 3
- AP cost: 6
- Max range damage: 70%


1
75
Light reco
Health point: 10
Move cost: 2
Action point: 26
Action point gain: 1.7 /h
Ammo: 10
Resistance: soft 10
View range: 7
Attack: soft 20
- Anti-cohesion power: 1
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 60%

Attack: hard 20
- Anti-cohesion power: 0.5
- Range: 1 -> 1
- AP cost: 8
- Max range damage: 100%


1
75
1
Light reco adv.
Health point: 10
Move cost: 2
Action point: 26
Action point gain: 1.8 /h
Ammo: 10
Resistance: soft 10
View range: 7
Attack: soft 20
- Anti-cohesion power: 1
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 60%

Attack: hard 20
- Anti-cohesion power: 0.5
- Range: 1 -> 1
- AP cost: 8
- Max range damage: 100%


1
100
Tow truck
Health point: 5
Move cost: 2
Action point: 22
Action point gain: 1.6 /h
Ammo: 50
Resistance: soft 10
View range: 3
Heal: hard
- 25% of missing HP (min 1)
- Cohesion: +1
- Range: 2
- AP cost 5
- Ammo cost 1

1
100
Ambulance
Health point: 5
Move cost: 2
Action point: 22
Action point gain: 1.6 /h
Ammo: 50
Resistance: soft 10
View range: 3
Heal: soft
- 25% of missing HP (min 1)
- Cohesion: +1
- Range: 2
- AP cost 5
- Ammo cost 1

1
125
Heavy Infantry
Health point: 20
Move cost: 2
Action point: 22
Action point gain: 1.4 /h
Ammo: 10
Resistance: soft 10
View range: 5

Dig in
- AP cost 10
- Resistance 30%
Attack: soft 50
- Anti-cohesion power: 1
- Range: 1 -> 3
- AP cost: 6
- Max range damage: 70%

Attack: hard 40
- Anti-cohesion power: 0.5
- Range: 1 -> 1
- AP cost: 6
- Max range damage: 100%


1
125
Sdkfz 222
Health point: 10
Move cost: 2
Action point: 26
Action point gain: 1.7 /h
Ammo: 10
Resistance: hard 30
View range: 7
Attack: hard 20
- Anti-cohesion power: 0.5
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 70%

Attack: soft 30
- Anti-cohesion power: 1
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 70%


1
125
1
Heavy Infantry S.
Health point: 20
Move cost: 2
Action point: 22
Action point gain: 1.5 /h
Ammo: 10
Resistance: soft 10
View range: 5

Dig in
- AP cost 10
- Resistance 30%
Attack: soft 50
- Anti-cohesion power: 1
- Range: 1 -> 3
- AP cost: 6
- Max range damage: 70%

Attack: hard 40
- Anti-cohesion power: 0.5
- Range: 1 -> 1
- AP cost: 6
- Max range damage: 100%


1
125
2
Sdkfz 222 adv. armor
Health point: 10
Move cost: 2
Action point: 26
Action point gain: 1.7 /h
Ammo: 10
Resistance: hard 34
View range: 7
Attack: hard 20
- Anti-cohesion power: 0.5
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 70%

Attack: soft 30
- Anti-cohesion power: 1
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 70%


2
125
MG Team
Health point: 15
Move cost: 2
Action point: 22
Action point gain: 1.4 /h
Ammo: 10
Resistance: soft 10
View range: 5

Dig in
- AP cost 10
- Resistance 30%

Initiative
if the riposte is on, the defensive fire
of this unit occurs before the attacker's attack
Attack: soft 50
- Anti-cohesion power: 2
- Range: 1 -> 3
- AP cost: 5
- Max range damage: 70%

Attack: hard 30
- Anti-cohesion power: 0.5
- Range: 1 -> 1
- AP cost: 6
- Max range damage: 100%


2
150
75mm Pak40
Health point: 7
Move cost: 2
Action point: 22
Action point gain: 1.6 /h
Ammo: 10
Resistance: soft 20
View range: 4

Dig in
- AP cost 10
- Resistance 30%

Initiative
if the riposte is on, the defensive fire
of this unit occurs before the attacker's attack
Attack: hard 90
- Anti-cohesion power: 2
- Range: 1 -> 4
- AP cost: 8
- Max range damage: 70%

Attack: soft 20
- Anti-cohesion power: 1
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 70%


2
175
81mm Mortar
Health point: 7
Move cost: 2
Action point: 20
Action point gain: 1.4 /h
Ammo: 10
Resistance: soft 10
View range: 5

Dig in
- AP cost 10
- Resistance 30%
Attack: soft 30
- Anti-cohesion power: 2.5
- Range: 2 -> 6
- AP cost: 6
- Max range damage: 100%

Attack: hard 20
- Anti-cohesion power: 1
- Range: 2 -> 6
- AP cost: 6
- Max range damage: 100%


2
400
Pz II Luchs
Health point: 20
Move cost: 2
Action point: 27
Action point gain: 2 /h
Ammo: 10
Resistance: hard 40
View range: 4
Attack: hard 40
- Anti-cohesion power: 1
- Range: 1 -> 4
- AP cost: 8
- Max range damage: 70%

Attack: soft 50
- Anti-cohesion power: 2
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 70%


2
400
2
Pz II Luchs adv. armor
Health point: 20
Move cost: 2
Action point: 27
Action point gain: 2 /h
Ammo: 10
Resistance: hard 44
View range: 4
Attack: hard 40
- Anti-cohesion power: 1
- Range: 1 -> 4
- AP cost: 8
- Max range damage: 70%

Attack: soft 50
- Anti-cohesion power: 2
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 70%


2
400
2
Pz II Luchs adv. track
Health point: 20
Move cost: 2
Action point: 27
Action point gain: 2.1 /h
Ammo: 10
Resistance: hard 40
View range: 4
Attack: hard 40
- Anti-cohesion power: 1
- Range: 1 -> 4
- AP cost: 8
- Max range damage: 70%

Attack: soft 50
- Anti-cohesion power: 2
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 70%


2
400
2
Pz II Luchs adv. gun
Health point: 20
Move cost: 2
Action point: 27
Action point gain: 2 /h
Ammo: 10
Resistance: hard 40
View range: 4
Attack: hard 40
- Anti-cohesion power: 1
- Range: 1 -> 4
- AP cost: 8
- Max range damage: 75%

Attack: soft 50
- Anti-cohesion power: 2
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 75%


3
400
105mm leFH18
Health point: 5
Move cost: 2
Action point: 22
Action point gain: 1.6 /h
Ammo: 10
Resistance: soft 20
View range: 4

Dig in
- AP cost 10
- Resistance 30%
Attack: hard 30
- Anti-cohesion power: 2
- Range: 5 -> 10
- AP cost: 8
- Max range damage: 100%

Attack: soft 30
- Anti-cohesion power: 3
- Range: 5 -> 10
- AP cost: 8
- Max range damage: 100%


3
600
PzKpfw IVh
Health point: 20
Move cost: 2
Action point: 26
Action point gain: 1.9 /h
Ammo: 10
Resistance: hard 50
View range: 4
Attack: hard 70
- Anti-cohesion power: 2
- Range: 1 -> 4
- AP cost: 8
- Max range damage: 70%

Attack: soft 50
- Anti-cohesion power: 2
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 70%


3
600
2
PzKpfw IVh adv. gun
Health point: 20
Move cost: 2
Action point: 26
Action point gain: 1.9 /h
Ammo: 10
Resistance: hard 50
View range: 4
Attack: hard 70
- Anti-cohesion power: 2
- Range: 1 -> 4
- AP cost: 8
- Max range damage: 75%

Attack: soft 50
- Anti-cohesion power: 2
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 75%


3
600
2
PzKpfw IVh adv. track
Health point: 20
Move cost: 2
Action point: 26
Action point gain: 2 /h
Ammo: 10
Resistance: hard 50
View range: 4
Attack: hard 70
- Anti-cohesion power: 2
- Range: 1 -> 4
- AP cost: 8
- Max range damage: 70%

Attack: soft 50
- Anti-cohesion power: 2
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 70%


3
600
2
PzKpfw IVh adv. armor
Health point: 20
Move cost: 2
Action point: 26
Action point gain: 1.9 /h
Ammo: 10
Resistance: hard 53
View range: 4
Attack: hard 70
- Anti-cohesion power: 2
- Range: 1 -> 4
- AP cost: 8
- Max range damage: 70%

Attack: soft 50
- Anti-cohesion power: 2
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 70%


5
1000
Pz V Panther
Health point: 20
Move cost: 2
Action point: 25
Action point gain: 1.8 /h
Ammo: 10
Resistance: hard 60
View range: 4
Attack: hard 90
- Anti-cohesion power: 3
- Range: 1 -> 4
- AP cost: 8
- Max range damage: 70%

Attack: soft 50
- Anti-cohesion power: 2
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 70%


5
1000
2
Pz V Panther adv. track
Health point: 20
Move cost: 2
Action point: 25
Action point gain: 1.9 /h
Ammo: 10
Resistance: hard 60
View range: 4
Attack: hard 90
- Anti-cohesion power: 3
- Range: 1 -> 4
- AP cost: 8
- Max range damage: 70%

Attack: soft 50
- Anti-cohesion power: 2
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 70%


5
1000
2
Pz V Panther adv. armor
Health point: 20
Move cost: 2
Action point: 25
Action point gain: 1.8 /h
Ammo: 10
Resistance: hard 63
View range: 4
Attack: hard 90
- Anti-cohesion power: 3
- Range: 1 -> 4
- AP cost: 8
- Max range damage: 70%

Attack: soft 50
- Anti-cohesion power: 2
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 70%


5
1000
2
Pz V Panther adv. gun
Health point: 20
Move cost: 2
Action point: 25
Action point gain: 1.8 /h
Ammo: 10
Resistance: hard 60
View range: 4
Attack: hard 90
- Anti-cohesion power: 3
- Range: 1 -> 4
- AP cost: 8
- Max range damage: 75%

Attack: soft 50
- Anti-cohesion power: 2
- Range: 1 -> 3
- AP cost: 8
- Max range damage: 75%