Fire over Europe

List of Ground

Water
Altitude: -1
Bonus contact def: 0%
Bonus remote def: 0%
Foot cost: 2 (diag: 3) Wheel cost: 2 (diag: 3) Track cost: 2 (diag: 3)
Pasture
Altitude: 1
Bonus contact def: 0%
Bonus remote def: 0%
Foot cost: 2 (diag: 3) Wheel cost: 2 (diag: 3) Track cost: 2 (diag: 3)
Sand
Altitude: 1
Bonus contact def: 0%
Bonus remote def: 0%
Foot cost: 2 (diag: 3) Wheel cost: 2 (diag: 3) Track cost: 2 (diag: 3)
Mound
Altitude: 2
Bonus contact def: -5%
Bonus remote def: -10%
Foot cost: 2 (diag: 3) Wheel cost: 2 (diag: 3) Track cost: 2 (diag: 3)
Plateau
Altitude: 3
Bonus contact def: -20%
Bonus remote def: -30%
Foot cost: 2 (diag: 3) Wheel cost: 3 (diag: 4.5) Track cost: 3 (diag: 4.5)
Height
Altitude: 4
Bonus contact def: -25%
Bonus remote def: -40%
Foot cost: 3 (diag: 4.5) Impossible move Impossible move
NB1: Move with altitude increasing => cost +1
NB2: Impossible move if altitude difference equal to 2 or superior

List of Modifiers

Bridge
Bonus contact def: 0%
Bonus remote def: 0%
Modifier foot cost -1 (diag: -1.5) Modifier wheel cost -1 (diag: -1.5) Modifier track cost -0.5 (diag: -0.8)
Building
Bonus contact def: -20%
Bonus remote def: -40%
Modifier foot cost -1 (diag: -1.5) Modifier wheel cost -1 (diag: -1.5) Modifier track cost -0.5 (diag: -0.8)
Depot
Bonus contact def: -20%
Bonus remote def: -40%
Modifier foot cost -1 (diag: -1.5) Modifier wheel cost -1 (diag: -1.5) Modifier track cost -0.5 (diag: -0.8)
Field
Bonus contact def: 0%
Bonus remote def: -10%
Modifier foot cost 0 (diag: 0) Modifier wheel cost 0 (diag: 0) Modifier track cost 0 (diag: 0)
Forest
Bonus contact def: -15%
Bonus remote def: -30%
Modifier foot cost 0 (diag: 0) Modifier wheel cost +2 (diag: 3) Modifier track cost +2 (diag: 3)
Fortification
Bonus contact def: -20%
Bonus remote def: -40%
Modifier foot cost 0 (diag: 0) Modifier wheel cost 0 (diag: 0) Modifier track cost 0 (diag: 0)
LCM
Bonus contact def: 0%
Bonus remote def: 0%
Modifier foot cost 0 (diag: 0) Modifier wheel cost 0 (diag: 0) Modifier track cost 0 (diag: 0)
Marsh
Bonus contact def: 0%
Bonus remote def: -10%
Modifier foot cost +2 (diag: 3) Impossible wheel move Impossible track move
None
Bonus contact def: 0%
Bonus remote def: 0%
Modifier foot cost 0 (diag: 0) Modifier wheel cost 0 (diag: 0) Modifier track cost 0 (diag: 0)
Rail Station
Bonus contact def: -20%
Bonus remote def: -40%
Modifier foot cost -1 (diag: -1.5) Modifier wheel cost -1 (diag: -1.5) Modifier track cost -0.5 (diag: -0.8)
Road
Bonus contact def: 0%
Bonus remote def: 0%
Modifier foot cost -1 (diag: -1.5) Modifier wheel cost -1 (diag: -1.5) Modifier track cost -0.5 (diag: -0.8)
Rock
Bonus contact def: 0%
Bonus remote def: -10%
Modifier foot cost 0 (diag: 0) Modifier wheel cost +2 (diag: 3) Modifier track cost +2 (diag: 3)
Usine
Bonus contact def: -20%
Bonus remote def: -40%
Modifier foot cost -1 (diag: -1.5) Modifier wheel cost -1 (diag: -1.5) Modifier track cost -0.5 (diag: -0.8)
Village
Bonus contact def: -15%
Bonus remote def: -30%
Modifier foot cost -1 (diag: -1.5) Modifier wheel cost -1 (diag: -1.5) Modifier track cost -0.5 (diag: -0.8)
NB3: Tracks units firing from forest, building, village, usine, depot, rail station, will suffer a 20% malus to damage done at remote range (not contact)
NB4 : Tracks and wheeled units don't benefit protection from modifier at contact range